Blender插件-模型表面建模贴图插件 Gumroad – DecalMachine V2.3.0
https://cloud.video.taobao.com/play/u/3152145705/p/2/e/6/t/1/278172628568...
Blender插件-三维对象运动跟踪 FaceTracker+FaceBuilder+GeoTracker V2025.1
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/480635442829.mp4
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PS插件-磨皮降噪美颜胶片滤镜套装Imagenomic Professional Plugin Suite v1740 Win/Mac
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/33828461754...
犀牛插件-室内建筑渲染器 Thea Render v3.0.150.1951 For Rhino 6/7/8 Win破解版
【插件简介】
【插件语言】:英文
【插件版本】:v3.0.150.19...
Maya教程:阿诺德渲染器高级合成特效教程 Gumroad – Arnold – Look Development and Compositing by Nick Hodgson
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/22223671888...
Nuke教程-实拍绿幕抠像特效镜头合成教程 中文/英文字幕
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/497694858871.mp4
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PR模板-300+未来高科技感触摸UI屏幕界面全息投影科幻HUD图形元素动画
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/37378939296...
Ae/Pr/Nuke/达芬奇/Vegas/OFX视觉特效和转场BCC插件Continuum 2024 v17.0.1 Win
【插件简介】
Continuum插件是满足您内容创建需求的一站式工具集...
PR预设:555个MG扁平化卡通Icon图标小动画 Pixity Animated Icons for Premiere Pro
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/21419511899...
PR预设-100多种卡通社交媒体现代运动商务创意迷你简洁文字排版标题动画包 Essential Titles Pack
https://cloud.video.taobao.com/play/u/3152145705/p/2/e/6/t/1/254355893135...
AE脚本-3D模型生成器 3D Modeler V1.1.0+使用教程
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/486686819002.mp4
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Bender插件-桥接ChatGPT AI插件 Blender Copilot
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/420958498652.mp4
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C4D教程-薯条番茄酱广告动画 Skillshare – Creating Realistic French Fries in Cinema 4D & Octane
【教程简介】
主要讲解照片级别商业广告渲染教程,以番茄酱薯条...
Blender预设-人脸皮肤贴图纹理素材 Universal Human Face Textures 1.0
面部皮肤纹理和皱纹贴图,专为与Blender 中的通用人体皮肤着色器和Rigs/Base Meshes一起使用而定制。这些纹理贴图是手工雕刻和绘制的,目的是为定制提供一个相对中性、灵活的基础。可配合Universal Human Skin Shader插件一起使用。
Facial skin textures and wrinkle maps, tailored for use with the Universal Human Skin Shader and Rigs/Base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.