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  【插件简介】 使用这个插件可以一键贴图解决方案!With QuickTex...

可以快速吸附光标到顶点或者线上,也可以对光标做移动或者旋转处理 With the “Sad cursor” tool you can change the position and orientation of the 3D cursor in one click. Working with it has become much faster and more convenient, no need to press a bunch of keys to do one action. Changing it’s orientation and making precise movements has always been tricky to do. Also, you can assign your favorite hotkey for each action to prevent interfering with other addons.

  【插件简介】 在做绑定的适合很容易发生模型挤压变形的情况,Squ...

  【插件简介】 MESHmachine是一款网格建模附加程序插件,专注于在...

http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/453777772474.mp4 ...

用于为游戏和实时应用程序创建物理对撞机。该插件提供了许多工具,用于在 Blender 中快速轻松地创建最常见的碰撞器类型,如Box、Sphere、Convex、Convex(圆柱形)、Auto Convex(仅限 Windows )和Mesh 。然后可以将这些碰撞器导入到UE、Unity等引擎中。该插件通过在Object和Edit-mode中使用选择以及提供全局或局部空间生成等设置提供了很大的灵活性和可控性。此外,该插件支持基于原始网格(修改前堆栈)和评估网格(修改后堆栈)的生成。Collider Tools 提供了组织对撞机、显示、隐藏和选择它们的功能,以及自动生成多个凸面形状来表示复杂网格(凸面分解)的工具。 Collider Tools is a Blender add-on to create physics colliders for games and real-time applications. The add-on offers a lot of tools for creating the most common collider types like Box, Sphere, Convex, Convex (cylindrical), Auto Convex (Windows only), and Mesh quickly and easily within Blender. These colliders can then be imported to engines like UE, Unity, and others.

使用插件可创建和修改自己的具有损伤、纹理和图案的材质。The Ever-Growing Procedural Materials Library for Blender!Create and modify your own materials with damages, textures, patterns with the new Shader Tools panel on the Shader Editor N menu.The first version has 23 tools and it will grow every month along with the library of materials.

  【插件简介】 可以在Blender种模拟CAD建模方式,建立可以吸附的...

http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/497445190745.mp4 ...

https://cloud.video.taobao.com/play/u/3152145705/p/2/e/6/t/1/278664082248...

  【插件简介】 可以将Blender模型导入到Substance Painter中制作...

https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/34410918274...

  【插件简介】 插件是用于弯曲细分网格的便捷工具。您添加边缘循...

该插件具有几何节点节点组,旨在实现头发的真实变形和可视化。借助插件自己的Medusa Nodes Hierarchy面板简化了节点组,可以在其中轻松查看和编辑所有不同的节点及其参数。

快速轻松地启用或禁用 Blender 插件,并自动备份或恢复它们的偏好。Quickly and easily enable or disable Blender addons, and automatically backup or restore their preferences.

http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/434589719610.mp4 ...

    【插件简介】 K-Cycles是Blender的一个高度优化渲染器...

https://cloud.video.taobao.com/play/u/3152145705/p/2/e/6/t/1/273607749241...

这是一个简单的复制虚幻引擎树叶工具的工具,用于在对象上绘制对象, 这个插件使用搅拌机的权重绘制来复制虚幻中的工具, 您可以将任何对象散布在任何对象的任何位置,只需在您希望该对象所在的位置绘制部分即可。这个插件非常适合环境、科幻场景,甚至是简单的建模。 This is a simple tool to replicate the unreal engine foliage tool for painting objects on an object, this addon uses blender’s weight paint to replicate the Tool in unreal, you can scatter any object on any object, anywhere, by just drawing the parts where you want that object to be. this addon is good with environments, scifi scenes, and even simple modeling.

使用其活动UV坐标将对象映射到另一个对象。Map objects onto another object using its active UV coordinates.

一键式资产浏览器混合器!True Assets将自动将任何混合文件、任何充满纹理的目录和任何充满HDRI图像的目录转换为标记资产,这些资产存储在所有项目中供将来使用。 True-Assets is the “one-click” Asset Browser blender should have been shipped with in the first place! True-Assets will automatically turn any blend file, any directory full of textures, and any directory full of HDRI images into marked assets stored for future use in all your projects.

Rigicar是一个 Blender 附加组件,用于简单逼真的车辆动画。不是直接给汽车做骨骼绑定,使用简单,您可以使用动画车辆快速填充您的场景。无需模拟,一切都是实时的,阻尼器也是如此! Rigicar is a Blender add-on for easy realistic vehicle animation. No rig no bones to use. Simple to use, you can rapidly populate your scene with animated vehicles. No simulation needed. Everything is real-time, dampers too!

https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/40467019839...

  【插件简介】 为 EEVEE、Cycles 和 LuxCore 添加了新的物理相机...
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