Blender插件-实用零部件模型 X-Cutters For Kitops 2
通过切割网格轻松创建有趣的形状。不同形状的预制刀具。几何和未来主义的外观或风格。为您的几何图形添加细节或以切割方式创建基础网格!Create interesting shapes easily through cutting meshes. Premade cutters in different shapes. Geometric and futuristic look or style.Add details to your geometry or create base meshes in a cutting way!
Blender预设-公路生成器资产预设 Highly Modular Forest Road Scene + 使用教程
【预设简介】
可以快速生成森林里的公路,自定义控制生成的路径等...
Blender预设-城市楼房环境模型预设包 Urbaniac – City Asset Pack V2.4.2 Pro
包含城市道路、街道、高速公路、人行道、红绿灯、楼房建筑、招牌、垃圾、公共设施等多种模型预设,可以自定义场景环境,比如灯光、下雨、红绿灯控制等
Is more than an asset pack. It´s a powerfull add-on to create amazing urban scenes.
Blender预设-模块化郊区房屋3D模型创建工具插件资产预设 Modular Suburban House Creation Tool
【预设简介】
可以在Blender中模块化制作住宅楼房建筑,比如地板...
Blender预设-火焰烟雾粒子爆炸特效资产预设 Sprite Particles For Realtime Vfx With Geonodes V1.2
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/473464820902.mp4
...
Blender预设-人脸皮肤贴图纹理素材 Universal Human Face Textures 1.0
面部皮肤纹理和皱纹贴图,专为与Blender 中的通用人体皮肤着色器和Rigs/Base Meshes一起使用而定制。这些纹理贴图是手工雕刻和绘制的,目的是为定制提供一个相对中性、灵活的基础。可配合Universal Human Skin Shader插件一起使用。
Facial skin textures and wrinkle maps, tailored for use with the Universal Human Skin Shader and Rigs/Base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
Blender插件预设- 800+室内家具装饰装修物品模型资产预设插件 Interior Essentials – Design Tool & Asset Library
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/474794773865.mp4
...
Blender预设-290种玻璃布料钢铁发光卡通科幻Blender材质预设 Advanced Material Pack V1.21
提供了290种Blender材质预设,如卡通陶瓷玻璃布料钢铁发光卡通科幻等类型,他们有无尽的细节,没有接缝。您还可以在已定义属性的分组着色器节点中更改这些材质的所有属性以进行更改。一些有意义的材料也是动画的。该材料包旨在涵盖尽可能多的主题。并为您提供预制的设置材料,这样您就可以快速创建场景而不会浪费时间来创建它们。将来,这个包可以用更多的材料进行更新。此材料包还包括“简单材料包”中的所有材料。
Blender预设-夏日海滩人物角色3D模型资产预设 Summer Pack – People Set
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/487775453911.mp4
...
Blender预设-光线拖尾轨迹发生器 Light Trails Generator V1.1
将Blender曲线转换为光迹效果。适用于Eevee和Cycles,易于设置且完全可定制。它是几何节点设置,因此无需安装。Converts blender curves to light trail effects.Works with both Eevee and Cycles.Easy to setup and fully customizable.It is Geometry Nodes setup, not an addon, so no need to install it.
Blender预设-材质模型HDRI预设库 Poly Haven Asset Browser v1.1.8
【预设简介】
基于polyhaven网站的,包含超过1500模型、材质、HD...
Blender预设-开关按钮模型资产预设包 Abkit V1.1.5
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/427902790835.mp4
...
Blender预设-无人机飞行器绑定资产 Drone Rig Pro v1.2b
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/424152901021.mp4
...
Blender预设-180组车漆材质着色器资产预设 CarPaint Collection
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/471016774925.mp4
...
Blender预设-花草树木植物绿化模型 Botaniq Tree And Grass Library V6.7.0
一套不断优化和逼真的3D植被(主要是树木和草丛)的图书馆。它具有各种树木,草,花卉,杂草,棕榈,多肉植物,灌木,杂草,植物和花盆,以实现建筑可视化,环境设计,森林渲染,园林绿化或任何其他可能使用多种多样绿化的场景。还添加新功能,例如风吹动画,不同级别的细节,树木绘画等。
Tree library Botaniq is an ever-expanding library of optimized & realistic 3D vegetation – mostly trees and grass. It features a variety of Trees, Grass, Flowers, Weed, Palms, Succulents, Shrubs, Weeds, Plants and Pots for Architectural Visualization, Environmental Design, Rendering Forests, Landscaping, or any other scenes that could use a bit of varied greenery.
Blender预设-真实体积云雾爆炸火焰预设 True-VDB V1.0.7 + 预设库
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/472711897483.mp4
...
Blender预设-程序化灰尘生成器资产预设 Procedural Air And Surface Dust V1.03
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/458194283147.mp4
...
Blender预设-城市楼房环境模型包 Urbaniac – City Asset Pack V2.4.5 Pro
包含城市道路、街道、高速公路、人行道、红绿灯、楼房建筑、招牌、垃圾、公共设施等多种模型预设,可以自定义场景环境,比如灯光、下雨、红绿灯控制等
Is more than an asset pack. It´s a powerfull add-on to create amazing urban scenes.
Blender插件-城市楼房建筑模型预设 Blender Market – Citybuilder 3D
包含100+制作好的楼房模型预设,也可以自定义修改生成,包含贴图材质,自己可以随意组合
Blender插件-人体模型生成插件 Human Generator V4.0.16+预设库
http://cloud.video.taobao.com/play/u/null/p/1/e/6/t/1/441793681164.mp4
...
Blender预设-三维真实眼球着色器节点 Universal Human Eye Shader 1.0
支持Cycles渲染器的可定制眼球材料(纹理单独提供),用于包含的基础网格或通用人类装备/网格。Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures.